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Vol 6, No 2 (2020)
Vol 6, No 2 (2020)
Published:
2020-04-04
Full Issue
Full Issue
Articles
Using Digital Games in Technology Oriented STEM Education: The Examination of the Students’ Game Designs
Ismail Donmez, Murat Tekce, Serihan Kirmit
77-91
PDF
Preschool Children’s Science Motivation and Process Skills during Inquiry-Based STEM Activities
Hasan Dilek, Adem Tasdemir, Ahmet Sami Konca, Serdal Baltaci
92-104
PDF
Pre-Service Science Teachers’ Learning and Teaching Experiences with Digital Games: KODU Game Lab
Gulsah Uluay, Alev Dogan
105-119
PDF
The Effect of Technology-Supported Inquiry-Based Learning in Science Education: Action Research
Zeynep Koyunlu-Unlu, Ilbilge Dokme
120-133
PDF
Use of Educational Films in Environmental Education as a Digital Learning Object
Merve Topal, Ezgi Guven-Yildirim, Ayse Nesibe Onder
134-147
PDF
The Digital Story of Science: Experiences of Pre-Service Science Teachers
Munise Seckin-Kapucu, Zeynep Yurtseven-Avci
148-168
PDF
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