GUNDUZALP, Cengiz. The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department. Journal of Education in Science, Environment and Health, [S. l.], v. 10, n. 1, p. 42–59, 2024. DOI: 10.55549/jeseh.1419320. Disponível em: https://jeseh.net/index.php/jeseh/article/view/610. Acesso em: 11 may. 2024.